(AR level: 2.7, AR points: 2.0) Summary from Goodreads: Starting at a new school is scary, even more so with a giant hearing aid strapped to your chest! At her old school, everyone in Cece's class was deaf. Here she is different. She is sure the kids are staring at the Phonic Ear, the powerful aid that will help her hear her teacher. Too bad it also seems certain to repel potential friends. Then Cece makes a startling discovery. With the Phonic Ear she can hear her teacher not just in the classroom, but anywhere her teacher is in school--in the hallway...in the teacher's lounge...in the bathroom! This is power. Maybe even superpower! Cece is on her way to becoming El Deafo, Listener for All. But the funny thing about being a superhero is that it's just another way of feeling different... and lonely. Can Cece channel her powers into finding the thing she wants most, a true friend?
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(AR level: 4.1, AR points: 4.0) Summary from Goodreads: Galileo. Newton. Salk. Oppenheimer. Science can change the world...but can it go too far? Eleven-year-old Ellie has never liked change. She misses fifth grade. She misses her old best friend. She even misses her dearly departed goldfish. Then one day a strange boy shows up. He’s bossy. He’s cranky. And weirdly enough...he looks a lot like Ellie’s grandfather, a scientist who’s always been slightly obsessed with immortality. Could this pimply boy really be Grandpa Melvin? Has he finally found the secret to eternal youth? (AR level: 5.3, AR points: 14.0) Summary from Goodreads: Adelina Amouteru is a survivor of the blood fever. A decade ago, the deadly illness swept through her nation. Most of the infected perished, while many of the children who survived were left with strange markings. Adelina’s black hair turned silver, her lashes went pale, and now she has only a jagged scar where her left eye once was. Her cruel father believes she is a malfetto, an abomination, ruining their family’s good name and standing in the way of their fortune. But some of the fever’s survivors are rumored to possess more than just scars—they are believed to have mysterious and powerful gifts, and though their identities remain secret, they have come to be called the Young Elites. (AR level: 6.3, AR points: 13.0) Summary from Goodreads: When teenage movie star Graham Larkin accidentally sends small town girl Ellie O'Neill an email about his pet pig, the two seventeen-year-olds strike up a witty and unforgettable correspondence, discussing everything under the sun, except for their names or backgrounds. Then Graham finds out that Ellie's Maine hometown is the perfect location for his latest film, and he decides to take their relationship from online to in-person. But can a star as famous as Graham really start a relationship with an ordinary girl like Ellie? And why does Ellie want to avoid the media's spotlight at all costs? (AR level: 6.6, AR points: 13.0) Summary from Goodreads: There have always been dragons. As far back as history is told, men and women have fought them, loyally defending their villages. Dragon slaying was a proud tradition. But dragons and humans have one thing in common: an insatiable appetite for fossil fuels. From the moment Henry Ford hired his first dragon slayer, no small town was safe. Dragon slayers flocked to cities, leaving more remote areas unprotected. Such was Trondheim's fate until Owen Thorskard arrived. At sixteen, with dragons advancing and his grades plummeting, Owen faced impossible odds armed only with a sword, his legacy, and the classmate who agreed to be his bard. (AR level: 4.4, AR points: 7.0) Summary from Goodreads: Laureth Peak's father has taught her to look for recurring events, patterns, and numbers - a skill at which she's remarkably talented. When he goes missing while researching coincidence for a new book, Laureth and her younger brother fly from London to New York and must unravel a series of cryptic messages to find him. The complication: Laureth is blind. Reliant on her other senses and on her brother to survive, Laureth finds that rescuing her father will take all her skill at spotting the extraordinary, and sometimes dangerous, connections in a world full of darkness. (AR level: 4.2, AR points: 7.0) Summary from Goodreads: If I've learned anything from comic books, it's that everybody has one thing that can totally ruin their day without fail. For the wolfman it's a silver bullet. For Superman it's kryptonite. For me it was a letter. With one letter, my dad was sent back to Afghanistan to fly Apache helicopters for the U.S. army. Now all I have are his letters. Ninety-one of them to be exact. I keep them in his old plastic lunchbox—the one with the cool black car on it that says Knight Rider underneath. Apart from my comic books, Dad's letters are the only things I read more than once. I know which ones to read when I'm down and need a pick-me-up. I know which ones will make me feel like I can conquer the world. I also know exactly where to go when I forget Mom's birthday. No matter what, each letter always says exactly what I need to hear. But what I want to hear the most is that my dad is coming home. (AR level: 4.5, AR points: 7.0) Summary from Goodreads: Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library. Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high. (AR level: 4.4, AR points: 9.0) Summary from Goodreads: In a magic kingdom where your name is your destiny, 12-year-old Rump is the butt of everyone's joke. But when he finds an old spinning wheel, his luck seems to change. Rump discovers he has a gift for spinning straw into gold. His best friend, Red Riding Hood, warns him that magic is dangerous, and she’s right. With each thread he spins, he weaves himself deeper into a curse. To break the spell, Rump must go on a perilous quest, fighting off pixies, trolls, poison apples, and a wickedly foolish queen. The odds are against him, but with courage and friendship—and a cheeky sense of humor—he just might triumph in the end. (AR level: 5.6, AR points: 13.0) Summary from Goodreads: Most kids would do anything to pass the Iron Trial. Not Callum Hunt. He wants to fail. All his life, Call has been warned by his father to stay away from magic. If he succeeds at the Iron Trial and is admitted into the Magisterium, he is sure it can only mean bad things for him. So he tries his best to do his worst - and fails at failing. Now the Magisterium awaits him. It's a place that's both sensational and sinister, with dark ties to his past and a twisty path to his future. The Iron Trial is just the beginning, for the biggest test is still to come... (AR level: 5.0, AR points: 11.0) Summary from Goodreads: The Boundless, the greatest train ever built, is on its maiden voyage across the country, and first-class passenger Will Everett is about to embark on the adventure of his life! When Will ends up in possession of the key to a train car containing priceless treasures, he becomes the target of sinister figures from his past. In order to survive, Will must join a traveling circus, enlisting the aid of Mr. Dorian, the ringmaster and leader of the troupe, and Maren, a girl his age who is an expert escape artist. With villains fast on their heels, can Will and Maren reach Will’s father and save The Boundless before someone winds up dead? (AR level: 4.6, AR points: 8.0) Summary from Goodreads: In the seedy underworld of Victorian London, a boy is born and abandoned. Snatched up by an unscrupulous and abusive showman, Wild Boy, covered in hair from head to toe, becomes a sideshow freak. Isolated from other children and wickedly abused by the cruel master who bought him, Wild Boy becomes an avid observer, developing Sherlock Holmes–like deductive skills. Although he is tormented and insulted, kicked and spat at, his quick mind takes in everything he sees. When a murder occurs at the fair, Wild Boy is hastily accused. Can he use his powers of deduction to save himself? And will the talented and spunky young acrobat Clarissa be with him — or against him? (AR level: 4.7, AR points: 6.0) Summary from Goodreads: When eleven-year-old Annie first started lying to her social worker, she had been taught by an expert: Gran. "If you’re going to do something, make sure you do it with excellence," Gran would say. That was when Gran was feeling talkative, and not brooding for days in her room — like she did after telling Annie and her little brother, Rew, the one thing they know about their father: that he was killed in a fight with an angry man who was sent away. Annie tells stories, too, as she and Rew laze under the birches and oaks of Zebra Forest — stories about their father the pirate, or pilot, or secret agent. But then something shocking happens to unravel all their stories: a rattling at the back door, an escapee from the prison holding them hostage in their own home, four lives that will never be the same. (AR level: 4.9, AR points: 12.0) Summary from Goodreads: The Night Gardener follows two abandoned Irish siblings who travel to work as servants at a creepy, crumbling English manor house. But the house and its family are not quite what they seem. Soon the children are confronted by a mysterious spectre and an ancient curse that threatens their very lives. |
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Book trailers for books in the Middle and High School Library Archives
April 2017
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